It’s a fair point, but defeated by the fact that you’re able to find or buy healing potions easily enough. The easy retort to the bandages issue is that bandages can only be used out of combat. You could creep in and quietly pilfer what you want, or you could just stroll into a shop and take it - because not one person in the whole world seems to mind you rifling through their personal belongings! The same goes for stealthy, rogue characters too. Why would I need to brew up any healing remedies when I basically collect all the healing I need in and around the game world? After 10 hours of play, my character had accumulated upwards of 67 bandages, which provide 100 points of healing. I can get a blueprint to make a cool sword, but again, there's no point if I can just find quality weapons in seemingly every single cave. You can still mix potions using the herbs and plants you collect, but why bother? You'll be collecting potions everywhere anyway, so what's the point in wasting your time brewing them up yourself? Likewise item crafting. All of these things are still there, but in name only.
Forget any genuine crafting, herbalism or alchemy, mining and so on and so on. However, what Gothic fans will be aghast at is how dumbed down this fourth iteration feels in comparison to the last games. They're staples for both the genre in general and this series specifically. Indeed, fans of the Gothic series won't be shocked to hear of the atrocious voice acting or the relatively mindless fetch quests.
ARCANIA GOTHIC 4 CRAFTING GUIDE PC
Gothic 4 PC ReviewA lot of these problems affect other hardcore RPGs.